A 48-hour game jam organized by LivreCamp, Gamux and Fellowship of the game to promote the use of free software. Our team from USPGameDev went to UNICAMP to participate.

We made the game “Network Battle: Chain Hostility”, an assimetric multiplayer game about a cyberwar between a hacker and the government.

The jam had the 4 themes listed below, from which the the groups had to choose two.

  • Less is more
  • Viral
  • Links
  • Privacy

It also had 9 achievements, from which our group won two of them

  • Thunderbird: Create a game that is related (in mechanic or theme) with a game from the other jam site
  • Don’t know how to choose: The game was made using all the 4 themes

Our game was related in theme with Password Protected, and also includes all the themes either in its gameplay or in its theme.

Jam

  • Duration: 2 days
  • Model: Presential
  • Place: UNICAMP - Campinas, SP

Project

  • Team: USPGameDev (4 people)
  • Engine: LOVE2D
  • My role: Programmer