<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Jams on João Basi</title><link>https://icemage144.github.io/works/game-jams/</link><description>Recent content in Game Jams on João Basi</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Fri, 31 Jan 2020 00:00:00 -0300</lastBuildDate><atom:link href="https://icemage144.github.io/works/game-jams/index.xml" rel="self" type="application/rss+xml"/><item><title>Global Game Jam 2020</title><link>https://icemage144.github.io/works/game-jams/global-game-jam-2020/</link><pubDate>Fri, 31 Jan 2020 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/global-game-jam-2020/</guid><description>&lt;p&gt;A 48-hour gobal game jam. &lt;a href="https://globalgamejam.org/2020/jam-sites/usp-ggj" target="_blank" rel="noopener"&gt;IME hosted a site&lt;/a&gt; and we divided &lt;a href="https://uspgamedev.org/" target="_blank" rel="noopener"&gt;USPGameDev&lt;/a&gt; into two groups. The theme was &amp;ldquo;Repair&amp;rdquo;. My group created &amp;ldquo;Keeping It Up&amp;rdquo;, a game about keeping your constructions up while you defend the city against evil aliens.&lt;/p&gt;
&lt;h4 id="jam"&gt;Jam&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 2 days&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Model&lt;/strong&gt;: Presential&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Place&lt;/strong&gt;: IME - USP - São Paulo, SP&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="project"&gt;Project&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Team&lt;/strong&gt;: 4 people&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engine&lt;/strong&gt;: Godot&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;My role&lt;/strong&gt;: Graphic designer&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="links"&gt;Links&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/MLaurentys/GGJ2020" target="_blank" rel="noopener"&gt;Repository&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://globalgamejam.org/2020/games/keeping-it-8" target="_blank" rel="noopener"&gt;Entry&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Ludum Dare 44</title><link>https://icemage144.github.io/works/game-jams/ludum-dare-44/</link><pubDate>Sat, 27 Apr 2019 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/ludum-dare-44/</guid><description>&lt;p&gt;In this jam we made &amp;ldquo;Sinner&amp;rdquo;. The theme was &amp;ldquo;Your life is currency&amp;rdquo;.&lt;/p&gt;</description></item><item><title>Global Game Jam 2019</title><link>https://icemage144.github.io/works/game-jams/global-game-jam-2019/</link><pubDate>Fri, 25 Jan 2019 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/global-game-jam-2019/</guid><description>&lt;p&gt;A 48-hour gobal game jam. &lt;a href="https://globalgamejam.org/2019/jam-sites/usp-ggj" target="_blank" rel="noopener"&gt;IME hosted a site&lt;/a&gt; and we divided &lt;a href="https://uspgamedev.org/" target="_blank" rel="noopener"&gt;USPGameDev&lt;/a&gt; into two groups.&lt;/p&gt;
&lt;p&gt;My group created &amp;ldquo;Mother&amp;rsquo;s home&amp;rdquo;, a game where you are a little creative kid that adventures through an imaginary maze in his house to play with his toys, but don&amp;rsquo;t want to get far from his mom.&lt;/p&gt;
&lt;p&gt;The theme was &amp;ldquo;What home means to you?&amp;rdquo;, and the game explores how the house feels like an unknown place to the kid, as his mother is his real home.&lt;/p&gt;</description></item><item><title>Ludum Dare 43</title><link>https://icemage144.github.io/works/game-jams/ludum-dare-43/</link><pubDate>Sat, 01 Dec 2018 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/ludum-dare-43/</guid><description>&lt;p&gt;In this jam we made &amp;ldquo;Mechamorphosis&amp;rdquo;, a game where you are a rusty robot that was captured by an evil organization that wants to turn you and your friends into mechanical waste. The goal is to aquire new parts to yourself, defeat all the guard robots and escape the building.&lt;/p&gt;
&lt;p&gt;The theme was &amp;ldquo;Sacrifices must be made&amp;rdquo;, we created a mechanic where you have to sacrifice a part and get a new one to get to the next room. Some parts give you buffs and other debuffs, and you have to deal with them through the game.&lt;/p&gt;</description></item><item><title>Livre Game Jam 2018</title><link>https://icemage144.github.io/works/game-jams/livre-game-jam-2018/</link><pubDate>Sat, 20 Oct 2018 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/livre-game-jam-2018/</guid><description>&lt;p&gt;In this jam we made &amp;ldquo;Shin Ara Loop&amp;rdquo;, a game where the main character is stuck in a time loop, in a way that she goes back to its start when she sleeps (like what happens at &lt;a href="https://en.wikipedia.org/wiki/Groundhog_Day_%28film%29" target="_blank" rel="noopener"&gt;&amp;ldquo;Groundhog Day&amp;rdquo;&lt;/a&gt;. To make sure this doesn&amp;rsquo;t happen anymore, you heve to help her to fix the the church&amp;rsquo;s clock.&lt;/p&gt;
&lt;p&gt;The theme was &amp;ldquo;Finally, now i&amp;rsquo;m truly free&amp;rdquo;, and the jam also had some achievements (like optional sub-themes), and we acomplished two of them:&lt;/p&gt;</description></item><item><title>Ludum Dare 41</title><link>https://icemage144.github.io/works/game-jams/ludum-dare-41/</link><pubDate>Sat, 21 Apr 2018 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/ludum-dare-41/</guid><description>&lt;p&gt;We made &amp;ldquo;It&amp;rsquo;s all about lasagna!&amp;rdquo;, a farming game with a terror mood, where a kid goes to their grandma&amp;rsquo;s house and decides to make a lasagna while she doesn&amp;rsquo;t arrive.&lt;/p&gt;
&lt;p&gt;The theme was &amp;ldquo;Combine two incompatible genres&amp;rdquo;, and we combined the peaceful and harmless life at the farm with the mood of a terror movie.&lt;/p&gt;
&lt;h4 id="jam"&gt;Jam&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 3 days&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Model&lt;/strong&gt;: Online&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Place&lt;/strong&gt;: IME - USP - São Paulo, SP&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="project"&gt;Project&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Team&lt;/strong&gt;: &lt;a href="https://uspgamedev.org/" target="_blank" rel="noopener"&gt;USPGameDev&lt;/a&gt; (17 people)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engine&lt;/strong&gt;: Godot&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;My role&lt;/strong&gt;: Programmer&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="links"&gt;Links&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://uspgamedev.itch.io/its-all-about-lasagna" target="_blank" rel="noopener"&gt;Play it&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/uspgamedev/lasagna" target="_blank" rel="noopener"&gt;Repository&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://ldjam.com/events/ludum-dare/41/its-all-about-lasagna" target="_blank" rel="noopener"&gt;Entry&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Ludum Dare 40</title><link>https://icemage144.github.io/works/game-jams/ludum-dare-40/</link><pubDate>Sat, 02 Dec 2017 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/ludum-dare-40/</guid><description>&lt;p&gt;We made &amp;ldquo;L.A.V.A. series L.A.M.P. edition vs the world&amp;rdquo;, a cyberpunk shooter, where the goal is to kill as many waves of monsters you can, using dozens of different weapons.&lt;/p&gt;
&lt;p&gt;This edition&amp;rsquo;s theme was &amp;ldquo;The more you have, the worse it is&amp;rdquo;. You get a new weapon after each wave, and have to assign each one to a different key in the keyboard. As the time passes it gets harder to remember were each weapon was.&lt;/p&gt;</description></item><item><title>Livre Game Jam 2017</title><link>https://icemage144.github.io/works/game-jams/livre-game-jam-2017/</link><pubDate>Sat, 21 Oct 2017 00:00:00 -0300</pubDate><guid>https://icemage144.github.io/works/game-jams/livre-game-jam-2017/</guid><description>&lt;p&gt;A 48-hour game jam organized by &lt;a href="https://www.livrecamp.org/" target="_blank" rel="noopener"&gt;LivreCamp&lt;/a&gt;, &lt;a href="http://www.gamux.com.br/" target="_blank" rel="noopener"&gt;Gamux&lt;/a&gt; and &lt;a href="http://www.fog.icmc.usp.br/" target="_blank" rel="noopener"&gt;Fellowship of the game&lt;/a&gt; to promote the use of free software. Our team from &lt;a href="https://uspgamedev.org/" target="_blank" rel="noopener"&gt;USPGameDev&lt;/a&gt; went to UNICAMP to participate.&lt;/p&gt;
&lt;p&gt;We made the game &amp;ldquo;Network Battle: Chain Hostility&amp;rdquo;, an assimetric multiplayer game about a cyberwar between a hacker and the government.&lt;/p&gt;
&lt;p&gt;The jam had the 4 themes listed below, from which the the groups had to choose two.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Less is more&lt;/li&gt;
&lt;li&gt;Viral&lt;/li&gt;
&lt;li&gt;Links&lt;/li&gt;
&lt;li&gt;Privacy&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It also had 9 achievements, from which our group won two of them&lt;/p&gt;</description></item></channel></rss>