João Basi
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    • Livre Game Jam 2017
    • Ludum Dare 40
    • Ludum Dare 41
    • Livre Game Jam 2018
    • Ludum Dare 43
    • Global Game Jam 2019
    • Ludum Dare 44
    • Global Game Jam 2020
  • Games
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    • Missile Command
    • Monster Invasion
    • Pirate Ship Battles
    • Slime Defense
    • Deviant
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Global Game Jam 2020

A 48-hour gobal game jam. IME hosted a site and we divided USPGameDev into two groups. The theme was “Repair”. My group created “Keeping It Up”, a game about keeping your constructions up while you defend the city against evil aliens. Jam Duration: 2 days Model: Presential Place: IME - USP - São Paulo, SP Project Team: 4 people Engine: Godot My role: Graphic designer Links Repository Entry

Friday, January 31, 2020 | 1 minute Read
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Ludum Dare 44

In this jam we made “Sinner”. The theme was “Your life is currency”.

Saturday, April 27, 2019 | 1 minute Read
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Global Game Jam 2019

A 48-hour gobal game jam. IME hosted a site and we divided USPGameDev into two groups. My group created “Mother’s home”, a game where you are a little creative kid that adventures through an imaginary maze in his house to play with his toys, but don’t want to get far from his mom. The theme was “What home means to you?”, and the game explores how the house feels like an unknown place to the kid, as his mother is his real home.

Friday, January 25, 2019 | 1 minute Read
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Ludum Dare 43

In this jam we made “Mechamorphosis”, a game where you are a rusty robot that was captured by an evil organization that wants to turn you and your friends into mechanical waste. The goal is to aquire new parts to yourself, defeat all the guard robots and escape the building. The theme was “Sacrifices must be made”, we created a mechanic where you have to sacrifice a part and get a new one to get to the next room. Some parts give you buffs and other debuffs, and you have to deal with them through the game.

Saturday, December 1, 2018 | 1 minute Read
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Livre Game Jam 2018

In this jam we made “Shin Ara Loop”, a game where the main character is stuck in a time loop, in a way that she goes back to its start when she sleeps (like what happens at “Groundhog Day”. To make sure this doesn’t happen anymore, you heve to help her to fix the the church’s clock. The theme was “Finally, now i’m truly free”, and the jam also had some achievements (like optional sub-themes), and we acomplished two of them:

Saturday, October 20, 2018 | 1 minute Read
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Ludum Dare 41

We made “It’s all about lasagna!”, a farming game with a terror mood, where a kid goes to their grandma’s house and decides to make a lasagna while she doesn’t arrive. The theme was “Combine two incompatible genres”, and we combined the peaceful and harmless life at the farm with the mood of a terror movie. Jam Duration: 3 days Model: Online Place: IME - USP - São Paulo, SP Project Team: USPGameDev (17 people) Engine: Godot My role: Programmer Links Play it Repository Entry

Saturday, April 21, 2018 | 1 minute Read
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Ludum Dare 40

We made “L.A.V.A. series L.A.M.P. edition vs the world”, a cyberpunk shooter, where the goal is to kill as many waves of monsters you can, using dozens of different weapons. This edition’s theme was “The more you have, the worse it is”. You get a new weapon after each wave, and have to assign each one to a different key in the keyboard. As the time passes it gets harder to remember were each weapon was.

Saturday, December 2, 2017 | 1 minute Read
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Livre Game Jam 2017

A 48-hour game jam organized by LivreCamp, Gamux and Fellowship of the game to promote the use of free software. Our team from USPGameDev went to UNICAMP to participate. We made the game “Network Battle: Chain Hostility”, an assimetric multiplayer game about a cyberwar between a hacker and the government. The jam had the 4 themes listed below, from which the the groups had to choose two. Less is more Viral Links Privacy It also had 9 achievements, from which our group won two of them

Saturday, October 21, 2017 | 1 minute Read
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Contact me:
  • jgabriel.basi@gmail.com

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